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nickname_window.py
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nickname_window.py
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#Wizards Magic
#Copyright (C) 2011-2014 https://code.google.com/p/wizards-magic/
#This program is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public License
#as published by the Free Software Foundation; either version 2
#of the License, or (at your option) any later version.
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with this program; if not, write to the Free Software
#Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
import globals
import pygame
#TODO: cout as globals.player
class NicknameWindow(pygame.sprite.Sprite):
def __init__(self,rect, nickname):
pygame.sprite.Sprite.__init__(self)
self.type = 'nicknamewindow'
#self.rect = rect
self.name = nickname
self.nickname = globals.font2.render(self.name, True, (255,255,255))
self.rect = self.nickname.get_rect()
self.rect = self.rect.move(rect)
globals.interface.add(self)
def draw(self):
#return
globals.background.blit(self.nickname, self.rect)
def set_nickname(self, nickname):
self.name = nickname
self.nickname = globals.font2.render(nickname, True, (255,255,255))
def update(self):
self.draw()