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Decide about Apiculture and similar Caps #18

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LordPeter opened this issue Sep 3, 2018 · 2 comments
Open
2 tasks

Decide about Apiculture and similar Caps #18

LordPeter opened this issue Sep 3, 2018 · 2 comments

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@LordPeter
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LordPeter commented Sep 3, 2018

Right now, bees (apiculture) use the "animal" cap type, which does not really make sense because that prefers wide, open grasslands, while bees, paritcularly in older times, where often kept near forests.
So should they just use the "forest" cap, or get a unique one like e.g. hunting?
A similar question applies to the other "non-cattle" animals as well, basically all insect farming and fish farming types.

  • move everything where it belongs
  • code "mixed" caps
@LordPeter
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Preliminary work on this is done in the WIP Design document.
Decisions have been made, now they need to be implemented.

@LordPeter
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only animals that are actually farmed remain a spawn, others are merged into gathering, with just their products remaining (e.g. carmine is collectable).
of those that remain, caps will eb changed
for example bees will use a combination (50% forest +50% agriculture)
silk moths will use the cap of their living "substrate", that is the mulberry leaves they consume
and so forth

only thing that is still unclear is fish farming...

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