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Add enet as already implemented in LÖVE.
It uses http://leafo.net/lua-enet/ with enet library so probably needs a enet port for devkitpro.
This library is used in some network libraries like https://github.com/josefnpat/LoverNet
LoverNet does use bitser and enet to work and is designed for games.
(however, bitser only work with FFI, "embedded" FFI is sufficient (so bitser should work), so needs LuaJIT)
The text was updated successfully, but these errors were encountered:
I did try to get enet for 3DS (and we would need it for Wii U now) compiling, but there's a ton of missing #define type stuff and other things. I'd have to talk with the devkitPro team again to see what we can do about this.
Add enet as already implemented in LÖVE.
It uses http://leafo.net/lua-enet/ with enet library so probably needs a enet port for devkitpro.
This library is used in some network libraries like https://github.com/josefnpat/LoverNet
LoverNet does use bitser and enet to work and is designed for games.
(however, bitser only work with FFI, "embedded" FFI is sufficient (so bitser should work), so needs LuaJIT)
The text was updated successfully, but these errors were encountered: