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bspfile.h
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bspfile.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// upper design bounds
#define MAX_MAP_HULLS 4
#define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 16384 //Changed max brushes as requested by Willi (once 4096) - Eradicator
#define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 32767
#define MAX_MAP_NODES 32767 // because negative shorts are contents
#define MAX_MAP_CLIPNODES 32767 //
#define MAX_MAP_LEAFS 8192
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_TEXTURES 512
#define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x100000
#define MAX_MAP_PORTALS 65536
#define MAX_MAP_LEAFMESHES 65536
#define MAX_MAP_MESHES 4096
#define MAX_MAP_AREAS 0x100
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define BSPVERSION 29
#define TOOLVERSION 2
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLS];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
int firstbrush, numbrushes;//added for q3
} dmodel_t;
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[16];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct
{
float point[3];
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct
{
float normal[3];
float dist;
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
/*
//PENTA: Q3 has another contents system
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_CLIP -8 // changed to contents_solid
*/
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
// !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
} dnode_t;
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
} dclipnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
} texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct
{
unsigned short v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
short planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dleaf_t;
//================
//Begin of q3 defs
#define Q3_LUMP_ENTITIES 0
#define Q3_LUMP_TEXTURES 1
#define Q3_LUMP_PLANES 2
#define Q3_LUMP_NODES 3
#define Q3_LUMP_LEAFS 4
#define Q3_LUMP_MARKSURFACES 5
#define Q3_LUMP_LEAFBRUSHES 6 //new in q3
#define Q3_LUMP_MODELS 7
#define Q3_LUMP_BRUSHES 8 //new in q3
#define Q3_LUMP_BRUSHSIDES 9
#define Q3_LUMP_VERTEXES 10
#define Q3_LUMP_MESHVERTEXES 11 //new in q3
#define Q3_LUMP_SHADERS 12 //new in q3
#define Q3_LUMP_FACES 13
#define Q3_LUMP_LIGHTING 14
#define Q3_LUMP_LIGHTGRID 15 //new in q3
#define Q3_LUMP_VISIBILITY 16
#define Q3_LUMP_MAX 17
#define Q3_LUMP_TENEBRAE 18 //new in tenebrae q3
#define Q3_LUMP_BSPMODELS 19 //new in tenebrae q3
#define Q3_BSPVERSION 0x2e
//Not in q3 bsps anymore
//#define Q3_LUMP_CLIPNODES 9
//#define Q3_LUMP_EDGES 12
//#define Q3_LUMP_SURFEDGES 13
typedef struct q3header_s
{
int magic;
int version;
lump_t lumps[Q3_LUMP_MAX];
} dq3header_t;
typedef struct dq3vertex_s
{
float point[3];
float texCoord[2];
float lightCoord[2];
float normal[3];
byte color[4];
} dq3vertex_t;
typedef struct dq3face_s
{
int texinfo;
int effect;
int type;
int firstvertex;
int numvertices;
int firstmeshvertex;
int nummeshvertices;
int lightofs;
int lightCorner[2];
int lightSize[2];
float lightOrigin[3];
float vecs[2][3];
float normal[3];
int patchOrder[2];
} dq3face_t;
typedef struct dq3node_s
{
int planenum;
int children[2];
int mins[3];
int maxs[3];
} dq3node_t;
typedef struct dq3leaf_s
{
int cluster;
int areaportal;
int mins[3];
int maxs[3];
int firstmarksurface;
int nummarksurfaces;
int firstmarkbrush;
int nummakbrushes;
} dq3leaf_t;
typedef struct dq3texture_s
{
char name[64];
int flags;
int contents;
} dq3texture_t;
typedef struct dq3plane_s
{
float normal[3];
float dist;
} dq3plane_t;
typedef struct dq3brush_s
{
int firstbrushside;
int numbrushsides;
int texture;
} dq3brush_t;
typedef struct dq3brushside_s
{
int plane;
int texture;
} dq3brushside_t;
typedef struct dq3lightmap_s
{
unsigned char pixels[128][128][3];
} dq3lightmap_t;
typedef struct dq3model_s
{
float mins[3];
float maxs[3];
int firstface;
int numfaces;
int firstbrush;
int numbrushes;
} dq3model_t;
//============================================================================
#ifndef QUAKE_GAME
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// the utilities get to be lazy and just use large static arrays
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int visdatasize;
extern byte dvisdata[MAX_MAP_VISIBILITY];
extern int lightdatasize;
extern byte dlightdata[MAX_MAP_LIGHTING];
extern int texdatasize;
extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
extern int numleafs;
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numvertexes;
extern dvertex_t dvertexes[MAX_MAP_VERTS];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numtexinfo;
extern texinfo_t texinfo[MAX_MAP_TEXINFO];
extern int numfaces;
extern dface_t dfaces[MAX_MAP_FACES];
extern int numclipnodes;
extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
extern int numedges;
extern dedge_t dedges[MAX_MAP_EDGES];
extern int nummarksurfaces;
extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
extern int numsurfedges;
extern int dsurfedges[MAX_MAP_SURFEDGES];
void DecompressVis (byte *in, byte *decompressed);
int CompressVis (byte *vis, byte *dest);
void LoadBSPFile (char *filename);
void WriteBSPFile (char *filename);
void PrintBSPFileSizes (void);
//===============
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct
{
vec3_t origin;
int firstbrush;
int numbrushes;
epair_t *epairs;
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void ParseEntities (void);
void UnparseEntities (void);
void SetKeyValue (entity_t *ent, char *key, char *value);
char *ValueForKey (entity_t *ent, char *key);
// will return "" if not present
vec_t FloatForKey (entity_t *ent, char *key);
void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
epair_t *ParseEpair (void);
#endif