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start:
- choice:
- "a":
- text: "a response"
- "b":
- text: "b response"
- "c":
# no response for c
- text: generic response
Having a choice like this can be useful for pacing/"illusion-of-choice" style choices that don't actually do anything specific, but currently they will error out if selected.
Known workaround: You can put something unnecessary like a variable declaration in the choice body so that it doesn't error out, and continues to the rest of the scene, e.g.
Example:
Having a choice like this can be useful for pacing/"illusion-of-choice" style choices that don't actually do anything specific, but currently they will error out if selected.
Known workaround: You can put something unnecessary like a variable declaration in the choice body so that it doesn't error out, and continues to the rest of the scene, e.g.
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