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( | ||
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default_game_build | ||
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) > $C_FIFO 2>&1 |
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optional_depends gnutls "--enable-ssl" "--disable-ssl" "for encryption support" |
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MODULE=kbtin | ||
VERSION=1.0.13 | ||
SOURCE=$MODULE-$VERSION.tar.gz | ||
SOURCE_URL=$SFORGE_URL/kbtin/ | ||
SOURCE_VFY=sha1:6e3496ab629b3a7d4ef5ea61baa7efa9b19e25af | ||
WEB_SITE=http://kbtin.sourceforge.net/ | ||
ENTERED=20030919 | ||
UPDATED=20120722 | ||
SHORT="A MUD client based on tintin" | ||
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cat << EOF | ||
KBtin is a very heavily extended clone of well-known TinTin++. | ||
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The features include: | ||
* editing keys, input box | ||
* scrollback | ||
* status line | ||
* keybindings ("#bind F9 {do drop pasty from cloak,eat pasty}") | ||
* aliases, actions (triggers), substitutions, highlights | ||
* shortest-path graph traversing aliases ("mt>rh") | ||
* guaranteed actions (a line being split between two packets is not | ||
a problem) | ||
* lists processing ("#foreach {$friends} {tell $0 [XX] $message}") | ||
* TELNET protocol support | ||
* the ability to run local programs as it was a MUD -- this is the | ||
only client you can use with games like adventure, or even | ||
programs like mysqlclient | ||
* secondary sessions (ICQ integration, etc) | ||
EOF |