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This is issue is for implementing no. 2 of the above post:
Selectively exploring bodies of a system (e.g. by Andrew's exploration probes). This would require giving each body its own exploration flag (or levels). More complex than no. 1, but probably not so much. Actually, having this, we don't need no. 1 anymore, as Lua could automatically mark every gas giant in the system explored etc.
Exploration flag for SystemBody
Properly integrate with system exploration (partially explored?)
Show only bodies that are explored in system views
Making it accessible from Lua
Persisting exploration state
The text was updated successfully, but these errors were encountered:
http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=268#p3145
This is issue is for implementing no. 2 of the above post:
Selectively exploring bodies of a system (e.g. by Andrew's exploration probes). This would require giving each body its own exploration flag (or levels). More complex than no. 1, but probably not so much. Actually, having this, we don't need no. 1 anymore, as Lua could automatically mark every gas giant in the system explored etc.
SystemBody
The text was updated successfully, but these errors were encountered: