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Do you know any function that can be used for hooks:
OnUnitAnimationStart (C_BaseEntity *, animation_name)
and
OnUnitAnimationEnd (C_BaseEntity *)?
I spent a lot of time searching but couldn't find anything better than C_TEUnitAnimation :: RunUnitAnimation
but the problem is that it doesn't work for some abilities. (sf razes, axe call )
The text was updated successfully, but these errors were encountered:
Do you know any function that can be used for hooks:
OnUnitAnimationStart (C_BaseEntity *, animation_name)
and
OnUnitAnimationEnd (C_BaseEntity *)?
I spent a lot of time searching but couldn't find anything better than C_TEUnitAnimation :: RunUnitAnimation
but the problem is that it doesn't work for some abilities. (sf razes, axe call )
The text was updated successfully, but these errors were encountered: