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Releases: lxgr-linux/pokete

0.9.1

25 Apr 15:05
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  • Fixed a bug with fightmap not resozing
  • Did some reformating

0.9.0

13 Sep 16:20
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Quite a lot happened until this release:

  • Moved some NPCs out of the way
  • Fixed a small bug with gen_wiki.py on windows
  • Added new first evolution achievement
  • Added new Poketes (Pavous, Uberpavous, Kartmen, Kakraholt, Bablbam)
  • Volume settings with a funky new volumeslider
  • A new --no_audio commandline option to supress all audio
  • Stats for Poketes
  • Infos about the effect an attack has
  • The complete game is now resizable
  • Reduced stack traces

This release now requires scrap_engine on v1.4.0

Many thanks to @ondrejmyska for your many contributions.

0.8.2

05 Aug 14:19
v0.8.2
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Fixes a small bug in the representation of pokete on flathub.

0.8.1

04 Aug 19:16
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What's Changed

The distribution size was shrinked extremely compared to 0.8.0

  • Made all wav files mp3s
  • Added new audio library and replaced playsound
  • Reduced the Appimage size
  • The first map got a bigger overhaul to make an entrance into the game easier

Full Changelog: 0.8.0...0.8.1

0.8.0

25 Jul 10:06
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What's Changed

  • Added audio
  • Removed pynput as a dependency on windows
  • A lot of spelling and grammar fixes
  • Fixed Poketes not beeing freeable
  • Added some game ballancing
  • Trainers can now obtain more than one Pokete
  • Made run away random
  • Added remappable controls
  • Save location is now based on XDG dirs, no intervention needed
  • Added quick attacks using yzcv so the attackamenu can be skipped

New Contributors

Full Changelog: 0.7.2...0.8.0

0.7.3

20 Jun 20:20
0.7.3
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Preparation release for flatpaks. Includes:

  • A svg image of the pokete logo
  • A metainfo.xml file for pokete

0.7.2

08 Jun 20:30
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Crucial bugfix related to natures and pokete dex.

0.7.1

08 Jun 19:52
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Just some small bugfixes.

0.7.0

06 Jun 21:42
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Under the hood

  • Massive code reorganisation
  • Added PeriodicEventManager, introducing a centralized approach to handling periodically occurring events
  • Enabled pipenv support

Game design and behaviour

  • After all Poketes are dead, players are now transported back to the last visited Pokete center
  • Multiple Poketes in a fight are now automatically possible
  • NPCs are way smarter now and support multi-answer chats
  • Added achievements visible via a submenu
  • Added commandline options
  • Several new Poketes have been added:
  • Also the maps "Agrawos" and "Sunny Beach" have been added
  • Weather influencing effectivities has been added
  • Added notifications
  • Ingame time was added:
    • Day and Night active Poketes
    • A clock
    • Time stops after a certain period of idling
  • Treats and the Pokete-Care where added to make leveling easier
  • The game is now available as an AppImage
  • The newly added natures now influence a Poketes stats on an individual basis

This article summarises the changes further.

Again very special thanks to @MaFeLP for supporting me!

v0.6.0

09 Nov 19:33
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What changed until this release?

  • Added Diamondos, Dia stab, Dazzle, Dia spikes
  • Added Megapois, Poison thorn
  • Added Dicko, Lil nut
  • Added Mowcow, Supercow power
  • Added Wheeto, Special smell
  • Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
  • Reformated files
  • Added Github pages, special thanks to MaFeLP
  • Added validation action
  • Made the savefile json
  • Added subtypes to better organise generic attacks
  • Added Devguide
  • Added modloader
  • Added .editorconfig
  • Added Pipfile and Pipfile.lock
  • Overhauled Roadmap
  • Added multipage wiki
  • Completely rewrote gen_wiki.py
  • Reformated, moved, outsourced, chnages a lot of code
    Again special thanks to MaFeLP