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Hmm, they are actually correctly labelled. Though in my testing it looks like both 1 and 2 produce a borderless-like result and 3 is windowed correctly. Perhaps this is a quirk of Unity?
Set window mode. 1 = Fullscreen, 2 = Borderless, 3 = Windowed.
Setting type: Int32
Default value: 1
Acceptable value range: From 1 to 3
WindowMode = #
1 is actually Borderless and 2 is Fullscreen
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