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reproducing results #16
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Albedo looks fine but occlusion looks dirty and ambiguous. |
Same here. The albedo and roughness have some results though I think it is still wrong if you compute the psnr on albedo which is only around 20. I follow this training process: python train.py python baking.py python train.py |
Well, the occlusion is so strange (dirty), and I've checked the code. Line 16 in e8d979e
Since I am recovering ambient occlusion from spherical harmonics, this already includes hemisphere pre-convolution, so there is no need to perform importance sampling. GS-IR/gs-ir/src/occlusion_kernel.cu Lines 184 to 237 in e8d979e
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Hi, thanks for you reply. I wonder what do you mean "occlusion", I think this output is roughness map? Could you be more specific about how to visualize the occlusion? Thanks! |
You can directly save the occlusion as an image. Line 170 in e8d979e
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你好,我更改了sample_rays int = 1然后重新跑了一下,渲染出来的图片,很奇怪,请问这样子正常吗 |
Hi, Good job! and thanks for your release your code.
But when i reproduce these scene step by step, the decompose result is not enough good like paper. For example,
lego:
armadillo:
And I also want to ask how to set the occlusion threshold on different scenes.
I'm very apperiate it If you can reply!
best,
regards
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