-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
What's my mistake? #5
Comments
IClientFriends doesn't work as intended since steam chat ui update. Since chat update IClientSharedConnection interface is used to interact with steam friends. At this point you'll probably want to use SteamKit2 unless you plan to make custom steam ui. |
Thanks for the tip. It is ugly, but it works.
|
@velvey |
You can get necessary values using client protobuf dumps from steamdb or steamkit projects. Those values (predefined array in @velvey 's code) are regular client protobuf messages that will be sent through client shared connection wrapped in steam unified request. They will appear as client service method calls in nethook dumps. |
I want the bot to go online. Saw similar code in many examples. But it does not work. What am I missing? Thank.
`void TestClient::OnLoggedOnManual(SteamServersConnected_t* cbMsg)
{
printf("TestClient::OnLoggedOnManual Logged in\n");
}`
The text was updated successfully, but these errors were encountered: