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...I'm not sure how to name each item in the Vec. The section repeats 3 times if there are 3 elements in the Vec, but I don't know how to actually refer to the element, to make the sections different.
I was able to solve it using a tuple struct, just because I can name the field 0, like this.
#[derive(Content)]pubstructPost{//...pubtags:Vec<Tag>}#[derive(Content,Clone,PartialEq,Eq,Hash,Default,Debug)]//idk im not used to tuple structspubstructTag(String);
There isn't a way to address "self" in mustache as far as I'm aware, so that was never part of the spec here either. I'd be happy to accept a PR that adds render_field_escaped and render_field_unescaped to String and str impls of Content for a predefined faux field name, such as . (so {{.}} in templates).
Having slept on this, I think the proper way to do it is to expose sections to the same variable name as the main field in the map, so in your case that should be: {{#tags}}<a href="/post/tag/{{tags}}">{{tags}}</a> {{/tags}}.
This would make loops analogous to how a single string works with existence checks. On the flip side, it will require a bit more messing around in the code.
So I'm making a personal blog site (surprise), and I wanted to add post tags. No problem, i'll add a field to my struct real quick.
Now to make a row of links to each tag. Let's see.
...I'm not sure how to name each item in the
Vec
. The section repeats 3 times if there are 3 elements in theVec
, but I don't know how to actually refer to the element, to make the sections different.I was able to solve it using a tuple struct, just because I can name the field
0
, like this.I'm a little bummed that I needed a useless tuple struct for this though. Is there a nicer way to do this?
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