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Documentation is here: https://miniaud.io/docs/manual/#Engine. It's also at the top of miniaudio.h. There's no examples for 3D stuff specifically. If you look at the (Moving this to the Discussion section.) |
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I see, will look into these info you mentioned. Thanks. |
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Where can I find examples or docs with using 3D?...
The high level audio engine in miniaudio encapsulates the resource manager and node graph to give you an easy to use API to manage sounds within a 3D scene with spatialization.
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