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It turns out having GLTF available separately is still useful if I want to load things straight from GLB to bullet. I also updated .gitignore to exclude some Ogre stuff.
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Original file line number | Diff line number | Diff line change |
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* Dimensions | ||
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| Thing | Dimension | Size (meters) | | ||
|-------------+----------------+---------------| | ||
| Jak | Height | 1.799 | | ||
| Car | Width | 3.61509 | | ||
| Chassis | Width | 1.418 | | ||
| | Length | 4.42349 | | ||
| | Height (front) | 0.5 | | ||
| | Height (rear) | 2.2447 | | ||
| Rear wheel | Diameter | 1.6439 | | ||
| | Width (tread) | 0.54 | | ||
| Front wheel | Diameter | 1.29046 | | ||
| | Width (tread) | 0.419 | | ||
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||
** DesertScreamer_Rear | ||
Jak is 664 pixels tall | ||
1.799m | ||
(from [[https://msis.jsc.nasa.gov/sections/section03.htm#3.3.1%20Body%20Size][NASA body size]]) | ||
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||
Car is 1236 pixels wide (including wheels) | ||
0.53 Jak height to car width (or vise versa) | ||
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Actual car width (had to eyeball due to perspective): 3.61509m | ||
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Chassis width 485px 0.39 of total car width (1.418m). Roll cage referenced. | ||
It would be a smart idea to roll the car and look at its skidplate... | ||
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Chassis height is eyeballed. It is top of seat, not top of frame. | ||
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||
** DesertScreamer_Side | ||
Rear wheel has 713 pixel diameter | ||
From front of rear wheel to back of front wheel = 641px (0.899 of 1 wheel) | ||
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Front wheel is 0.785 of 1 wheel | ||
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||
* Mass | ||
Average dune buggy ~1000lbs (453kg) | ||
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||
[[https://en.wikipedia.org/wiki/Dune_buggy][Wikipedia on dune buggies]] | ||
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* Screen position | ||
Camera pulls out and pitches a bit upwards when moving. | ||
** Moving | ||
Front of car to bottom of screen: 373px | ||
to top of screen: 490px | ||
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||
Car takes up bottom 43% | ||
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