nintendo/snesb.cpp: fill in missing DIP switches for several games, add continue counter init for Wild Guns #22767
Artifacts
Produced during runtime
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mame-windows-gcc-7849814ac8a28309f941b12f408068c8f4ccb00d
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120 MB |
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mametiny-windows-clang-7849814ac8a28309f941b12f408068c8f4ccb00d
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21.6 MB |
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