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nintendo/snesb.cpp: fill in missing DIP switches for several games, add continue counter init for Wild Guns #22767

nintendo/snesb.cpp: fill in missing DIP switches for several games, add continue counter init for Wild Guns

nintendo/snesb.cpp: fill in missing DIP switches for several games, add continue counter init for Wild Guns #22767

Triggered via pull request July 11, 2024 02:53
Status Success
Total duration 2h 27m 16s
Artifacts 2

ci-windows.yml

on: pull_request
Matrix: build-windows
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Artifacts

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Name Size
mame-windows-gcc-7849814ac8a28309f941b12f408068c8f4ccb00d
120 MB
mametiny-windows-clang-7849814ac8a28309f941b12f408068c8f4ccb00d
21.6 MB