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skyarmy: Fix bitrot, makes the game fully playable [O. Galibert]
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galibert committed Mar 7, 2020
1 parent b7aad6c commit 87cab5b
Showing 1 changed file with 1 addition and 6 deletions.
7 changes: 1 addition & 6 deletions src/mame/drivers/skyarmy.cpp
Expand Up @@ -22,11 +22,6 @@
- dips - lives
- visible area .. a bit smaller (at least bg 'generation' is not visible for scrolling levels)
- cpu clock .. now 4 mhz
TODO :
- Bridgepiece helicopters joining from the right side don't fly forward, this is especially a problem
on the 3rd level making it impossible to complete it.
What is it not caused by: memory map mirrors, spriteram writeonly, power-on ram contents
*/

#include "emu.h"
Expand Down Expand Up @@ -362,7 +357,7 @@ void skyarmy_state::skyarmy(machine_config &config)

ROM_START( skyarmy )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "a1h.bin", 0x0000, 0x2000, CRC(e3fb9d70) SHA1(b8e3a6d7d6ef30c1397f9b741132c5257c16be2d) )
ROM_LOAD( "a1h.bin", 0x0000, 0x2000, CRC(46507488) SHA1(a9a43caa6f3eab48c3fd9e2f34fe2b4aacfd4641) )
ROM_LOAD( "a2h.bin", 0x2000, 0x2000, CRC(0417653e) SHA1(4f6ad7335b5b7e85b4e16cce3c127488c02401b2) )
ROM_LOAD( "a3h.bin", 0x4000, 0x2000, CRC(95485e56) SHA1(c4cbcd31ba68769d2d0d0875e2a92982265339ae) )
ROM_LOAD( "j4.bin", 0x6000, 0x2000, CRC(843783df) SHA1(256d8375a8af7de080d456dbc6290a22473d011b) )
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1 comment on commit 87cab5b

@dinkc64
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@dinkc64 dinkc64 commented on 87cab5b Mar 9, 2020

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Thank you :)

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