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* Moved common stuff (mostly video) into a base memory map. * Split common edge connector inputs into JAMMA and MVS. * Added clones with different numbers of game slots, edge connector, controller ports, memory card, and speakers. * Based fixed-software drivers on MV-1 JAMMA board configuration. * Removed memory card and controller ports from single-PCB games and converted to mono output. * Coin lockouts/counters still not connected, and LED/EL output isn't suppressed for variants that lack it. (nw) suppress leading space in RAM option names
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This appears to be the cause of an observed graphical issue manifesting itself in horizontal graphic lines in and around the player sprite as it moves in the game s1945p. It is unsure if there are other games affected as this was the only one observed at this time with this behavior.