atari/shuuz.cpp: add missing sprite-to-playfield shadow effect #11799
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Shuuz has been missing its sprite-shadow effect.
MO color 1 causes a PF palette shift + 0x200, if the mo has priority over the pf.
These shadows are visible at the feet of the round-card woman and the standing on-screen players.
Reference: https://farm5.staticflickr.com/4767/38913008994_3e2d2f6449_b.jpg