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Vector.h
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Vector.h
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/**
* @file Vector.h
*
* A dynamic vector container. Similar to std::vector
*
* Estructura de Datos y Algoritmos
*
* Copyright (C) 2014
* Facultad de Informática, Universidad Complutense de Madrid
* This software is licensed under the Simplified BSD licence:
* (see the LICENSE file or
* visit opensource.org/licenses/BSD-3-Clause)
*/
#ifndef EDA_VECTOR_H
#define EDA_VECTOR_H
// to access std::sort and std::random_shuffle
#include <algorithm>
#include "Util.h"
DECLARE_EXCEPTION(VectorInvalidIndex)
/**
* A dynamic vector container. Fast random access,
* but fast insertion/removal only at the back.
*
* @author mfreire
*/
template <class Type>
class Vector {
/// initial size to reserve for an empty vector
static const uint INITIAL_SIZE = 16;
Type* _v; ///< dynamically-reserved array of elements
uint _used; ///< number of slots used
uint _max; ///< total number of slots in _v
public:
/** */
Vector() : _used(0), _max(INITIAL_SIZE) {
_v = new Type[_max];
}
/** */
Vector(const Vector& other) :
_used(other._used), _max(other._max) {
_v = new Type[other._max];
for (uint i=0; i<_used; i++) {
_v[i] = other._v[i];
}
}
/** */
~Vector() {
delete[] _v;
_v = 0;
}
/** */
const Vector& operator=(const Vector& other) {
delete _v;
_max = other._max;
_v = new Type[_max];
_used = other.size();
for (uint i=0; i<other.size(); i++) {
_v[i] = other._v[i];
}
return (*this);
}
/** */
uint size() const {
return _used;
}
class Iterator {
public:
void next() {
_pos ++;
}
const Type& elem() const {
if (_pos < 0 || _pos >= _dv->_used) {
throw VectorInvalidIndex("elem");
}
return _dv->_v[_pos];
}
bool operator==(const Iterator &other) const {
return _pos == other._pos;
}
bool operator!=(const Iterator &other) const {
return _pos != other._pos;
}
protected:
friend class Vector;
const Vector* _dv;
uint _pos;
Iterator(const Vector *dv, uint pos)
: _dv(dv), _pos(pos) {}
};
/**
* @return a mutable iterator that points to the first element. This operation
* is _not_ const to allow iterating of const objects, although you should
* avoid modifying such objects.
*/
Iterator begin() const {
return Iterator(this, 0);
}
/** */
const Iterator end() const {
return Iterator(this, _used);
}
/** */
void sort() {
std::sort(_v + 0, _v + _used);
}
/** */
void shuffle() {
std::random_shuffle(_v + 0, _v + _used);
}
/** */
const Type& at(uint pos) const {
if (pos < 0 || pos >= _used) {
throw VectorInvalidIndex("at");
}
return _v[pos];
}
/** */
Type& at(uint pos) {
if (pos < 0 || pos >= _used) {
throw VectorInvalidIndex("at");
}
return _v[pos];
}
/** */
void push_back(const Type& e) {
if (_used == _max) {
_grow();
}
_v[_used++] = e;
}
/** */
const Type& back() const {
return (const Type &)at(_used - 1);
}
/** */
Type& back() {
return at(_used - 1);
}
/** */
void pop_back() {
if (_used == 0) {
throw VectorInvalidIndex("pop_back");
}
_used --;
}
/** */
void push_front(const Type& e) {
if (_used == _max) {
_grow();
}
for (uint i=_used; i>0; i--) {
_v[i] = _v[i-1];
}
_v[0] = e;
_used ++;
}
/** */
const Type& front() const {
return (const Type &)at(0);
}
/** */
Type& front() {
return at(0);
}
/** */
void pop_front() {
if (_used == 0) {
throw VectorInvalidIndex("pop_front");
}
for (int i=0; i<=_used; i++) {
_v[i] = _v[i+1];
}
_used --;
}
private:
void _grow() {
_max *= 2;
Type *old = _v;
_v = new Type[_max];
for (uint i=0; i<_used; i++) {
_v[i] = old[i];
}
delete[] old;
old = 0;
}
};
#endif // EDA_VECTOR_H