The protobuf specification says that a decoder library must handle repeated non-packed fields if repeated packed fields are expected and it must handle multiple repeated packed fields as if the items are concatenated. Encoders should never encode fields in this way, though, so it is very unlikely that this would ever happen. For performance reasons vtzero doesn't handle this case.
The vector tile specification clearly says that you can not have two layers with the same name in a vector tile. For performance reasons this is neither checked on reading nor on writing.
The vtzero builder classes have several functions which take a vtzero::point
as argument. But chances are that you are using a different point type in your
code. That's why these functions have overloads taking any type TPoint
that
can be converted to a vtzero::point
. This conversion is done by calling the
function create_vtzero_point()
. Vtzero supplies a version of this function
which will work with any type with members x
and y
:
template <typename TPoint>
vtzero::point create_vtzero_point(TPoint p) noexcept {
return {p.x, p.y};
}
You can define your own overload of that function taking your own point type
as parameter and returning a vtzero::point
. Vtzero will find your function
using ADL which magically
makes the vtzero builders work with your point type.
Sometimes you want to copy some features of a layer into a new layer. Because
you only copy some features (and/or only some properties of the features), the
key and value tables in the layer have to be rebuilt. This is where the
property_mapper
class helps you. It keeps the mapping between the index
values of the old and the new table adding property keys and values as needed
to the new table.
Here is some code that shows you how to use it:
#include <vtzero/property_mapper.hpp> // you have to include this
vtzero::layer layer = ...; // layer you got from an existing tile
vtzero::layer_builder layer_builder{...}; // create new layer
// instantiate the property mapper with the old and new layers
vtzero::property_mapper mapper{layer, layer_builder};
// you'll probably want to iterate over all features in the old layer...
while (auto feature = layer.next_feature()) {
// ... and decide somehow which ones you want to keep
if (keep_feature(feature)) {
// instantiate a feature builder as usual and copy id and geometry
vtzero::geometry_feature_builder feature_builder{layer_builder};
feature_builder.copy_id(feature);
feature_builder.set_geometry(feature.geometry());
// now iterate over all properties...
while (auto idxs = feature.next_property_indexes()) {
// ... decide which ones to keep,
if (keep_property(idxs)) {
// ... and add them to the new layer using the mapper
feature_builder.add_property(mapper(idxs));
}
}
}
}
When decoding a vector tile we got from an unknown source, we don't know what
surprises it might contain. Building data structures based on the vector tile
sometimes means we have to allocate memory and in the worst case this might be
quite a lot of memory. Vtzero usually doesn't allocate any memory when decoding
a tile, except when reading properties, when there is space for lookup tables
allocated. The memory use for these lookup tables is sizeof(data_view)
times
the number of entries in the key/value table. In the worst case, when a vector
tile basically only contains such a table, memory use is proportional to the
size of the vector tile. But memory use can be an order of magnitude larger
than the tile size! If you are concerned about memory use, limit the size
of the vector tiles you give to vtzero.
When reading geometries from vector tiles, vtzero doesn't need much memory itself, but the users of vtzero might. In a typical case you might reserve enough memory to store, say, a linestring, and then fill that memory. To allow you to do this, vtzero tells you about the number of points in the linestring. This number comes from the tile and it might be rather large. Vtzero does a consistency check comparing the number of points the geometry says it has with the number of bytes used for the geometry and it will throw an exception if the numbers can't fit. So you are protected against tiny tiles pretending to contain a huge geometry. But there still could be a medium-sized tile which gets "blown up" into a huge memory hog. Your representation of a linestring can be an order of magnitude larger than the minimum 2 bytes per point needed in the encoded tile.
So again: If you are concerned about memory use, limit the size of the vector tiles you give to vtzero.