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Describe the bug
When exporting to Godot 4, tile colliders become translated / distorted. Note that almost all colliders are wrong, some seem to be properly exported.
I have attempted to delete and re-create the colliders, which doesn't seem to have any effect. Also tried re-creating tile sheets from scratch, exporting from scratch, the whole shebang.
Expected behavior
Colliders look the same in Godot as in Tiled
Media
Example 1:
Correct: No
Collider: Polygon
Animated: No
Collider count: 1
Example 2:
Correct: No
Collider: Box
Animated: No
Collider count: 1
Example 3:
Correct: Yes!
Collider: Box
Animated: Yes (all colliders are identical)
Collider count: 1
Example 4:
Correct: No
Collider: Box
Animated: Yes (all colliders are identical)
Collider count: 1
Example 5:
Correct: Yes!
Collider: Polygon
Animated: No
Collider count: 1
Example 6 (Super weird results):
Correct: No
Collider: Box + Box
Animated: No
Collider count: 2
Specifications:
OS: Windows 10
Tiled Version: 1.10.2
The text was updated successfully, but these errors were encountered:
Describe the bug
When exporting to Godot 4, tile colliders become translated / distorted. Note that almost all colliders are wrong, some seem to be properly exported.
I have attempted to delete and re-create the colliders, which doesn't seem to have any effect. Also tried re-creating tile sheets from scratch, exporting from scratch, the whole shebang.
Expected behavior
Colliders look the same in Godot as in Tiled
Media
Example 1:
Example 2:
Example 3:
Example 4:
Example 5:
Example 6 (Super weird results):
Specifications:
The text was updated successfully, but these errors were encountered: