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Area style stroke-width is ignored #121
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Probably something in |
See commit 3c9e18d in Currently we use the @hjanetzek any hint on this? |
The Area outline was mainly intended to get cheap anti-aliasing.The maximal GL_LINES width is hardware dependent and thicker lines would also have ugly cut-offs on steep angles. For hi-dpi displays 4px may look ok though, if the hardware supports it. For thicker lines one should use an additional LineLayer |
@hjanetzek thanks for the info, indeed with the change too large values have visual artifacts. OpenGL is different in many ways than software rendering, we must keep that in mind. |
This is how I do it now, but the problem with line is that it does not support smooth fading, so my area fades but line stays solid. |
I find line fade working. |
Do you mean just disappearing or smooth transparency change? |
The If setting |
I think we can close this. |
I've tried to set wide outline for area (3.0 in my case) and didn't get desired result.
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