JavaScript version of Sebastian Bergmann's Money.
Via bower
bower install money-js
// Create Money object that represents 1 EUR
var m = new Money(100, new Currency('EUR'));
// Access the Money object's monetary value
console.log(m.getAmount());
// Access the Money object's monetary value converted to its base units
console.log(m.getConvertedAmount());
The code above produces the output shown below:
100
1.00
// Create Money object that represents 12.34 EUR
var m = Money.fromString('12.34', new Currency('EUR'));
// Access the Money object's monetary value
console.log(m.getAmount());
The code above produces the output shown below:
1234
// Create Money object that represents 1 EUR
var m = new EUR(100);
// Access the Money object's monetary value
console.log(m.getAmount());
The code above produces the output shown below:
100
// Create two Money objects that represent 1 EUR and 2 EUR, respectively
var a = new Money(100, new Currency('EUR')),
b = new Money(200, new Currency('EUR')),
c;
// Negate a Money object
c = a.negate();
console.log(c.getAmount());
// Calculate the sum of two Money objects
c = a.add(b);
console.log(c.getAmount());
// Calculate the difference of two Money objects
c = b.subtract(a);
console.log(c.getAmount());
// Multiply a Money object with a factor
c = a.multiply(2);
console.log(c.getAmount());
The code above produces the output shown below:
-100
300
100
200
// Create two Money objects that represent 1 EUR and 2 EUR, respectively
var a = new Money(100, new Currency('EUR')),
b = new Money(200, new Currency('EUR'));
console.log(a.lessThan(b));
console.log(a.greaterThan(b));
console.log(b.lessThan(a));
console.log(b.greaterThan(a));
console.log(a.compareTo(b));
console.log(a.compareTo(a));
console.log(b.compareTo(a));
The code above produces the output shown below:
true
false
false
true
-1
0
1
The compareTo()
method returns an integer less than, equal to, or greater than
zero if the value of one Money
object is considered to be respectively less
than, equal to, or greater than that of another Money
object.
// Create a Money object that represents 0,99 EUR
var a = new Money(99, new Currency('EUR'));
var t = a.allocateToTargets(10);
for (var i = 0; i < t.length; i++) {
console.log(t[i].getAmount());
}
The code above produces the output shown below:
10
10
10
10
10
10
10
10
10
9
// Create a Money object that represents 0,05 EUR
var a = new Money(5, new Currency('EUR'));
var t = a.allocateByRatios([3, 7]);
for (var i = 0; i < t.length; i++) {
console.log(t[i].getAmount());
}
The code above produces the output shown below:
2
3
// Create a Money object that represents 100,00 EUR
var original = new Money(10000, new Currency('EUR'));
// Extract 21% (and the corresponding subtotal)
var extract = original.extractPercentage(21);
console.log(original.getAmount());
console.log(extract.subtotal.getAmount());
console.log(extract.percentage.getAmount());
The code above produces the output shown below:
10000
8264
1736
Please note that this extracts the percentage out of a monetary value where the
percentage is already included. If you want to get the percentage of the
monetary value you should use multiplication (multiply(0.21)
, for instance,
to calculate 21% of a monetary value represented by a Money object) instead.