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Describe the bug
Whenever the connection is negotiatied, pixel streaming gets started (means stream video is getting played on client side).
Now whenever we try to send any ui_ineteraction to pixel-streaming server, we get an error on client side saying "Stream is not active, Can not emit ui interaction".
Now we figured out that if user clicks on the player that is playing stream then stream gets active, but this isn't an Ideal behavior.
The text was updated successfully, but these errors were encountered:
Unreal Engine Version
5.1
Describe the bug
Whenever the connection is negotiatied, pixel streaming gets started (means stream video is getting played on client side).
Now whenever we try to send any ui_ineteraction to pixel-streaming server, we get an error on client side saying "Stream is not active, Can not emit ui interaction".
Now we figured out that if user clicks on the player that is playing stream then stream gets active, but this isn't an Ideal behavior.
The text was updated successfully, but these errors were encountered: