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Add tests #2

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7 tasks
martin-t opened this issue Nov 1, 2020 · 0 comments
Open
7 tasks

Add tests #2

martin-t opened this issue Nov 1, 2020 · 0 comments

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@martin-t
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martin-t commented Nov 1, 2020

  • shoot all weaps, make sure they don't hit owner but do hit enemy
  • make sure bullets don't pass through vehicles when moving fast
    • also when vehicle moving in opposite direction (bullet trace could stop in from one frame, continue behind moved vehicle next frame)
  • self destruct - proper delay, dead after
  • GM - stop guiding and camera tracking on player death / impact / launching next
  • z-order of explosions - SD, mines, weapons vs vehicle
  • see notes in systems::input() about input going to the wrong entities
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