Banshee is available on two branches:
- preview - This branch always contains latest "stable" pre-release version.
- master - This branch contains the latest changes, might be quite unstable and might not even compile. Use this if you absolutely need the bleeding edge changes.
It can be compiled using:
- MSVC++ 14.0 (Visual Studio 2015)
- Clang
You can build it using a Visual Studio solution directly, available in the Build/VS2015 directory. Or you can generate a makefile or an IDE solution using CMake. CMake root file is available at Source/CMakeLists.txt.
Banshee currently only compiles on Windows, but Mac & Linux ports are coming soon.
Aside from the source code you will also need various third party dependencies. You may retrieve/compile those dependencies yourself by following a guide in "CompilingDependenciesManually.txt" (provided with the source code).
Optionally, if you are using VS2015 you can avoid compiling dependencies by downloading the archive below, containing a set of pre-compiled dependencies. These should be extracted in the root of the directory containing Banshee source code.
[Download dependencies (VS2015)] (http://bearishsun.thalassa.feralhosting.com/BansheeDependencies_VS2015_v0.3.0.zip)
For older versions check the git release tag descriptions for links.
For Windows additional dependencies not included in the dependencies package are needed.
Make sure to:
- Install Windows SDK if on Windows 8 or higher.
- Install DirectX SDK.
- Set up DXSDK_DIR environment variable to point to the SDK install directory.
- Install DirectX Debug Layer in Windows 10:
- Settings panel->System->Apps & features->Manage optional Features->Add a feature->Select "Graphics Tools"
You will also need data files (non-code resources like images, shaders, etc.) in order to run the editor, engine and example projects.
[Download data files] (http://bearishsun.thalassa.feralhosting.com/BansheeData_v0.3.0.zip)
For older versions check the git release tag descriptions for links.