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Delayed relation change time #37
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interesting idea, so that when you go from ally to enemy with some one theres a warm-up time during which you are neutral to them. possibly with a configurable time for transition. I second this motion :) |
Tracking and maintaining that sort of info for each faction would be a pain, so it's probably not going to happen. |
I don't think it would be that hard, just start TimerSchedule and if the server stops, save any to-be-unalied into a Timer.json file or something, then when the server starts, read the file, and start TimerSchedule again, I'll start writing this now. |
So when an ally begins to grief my base (assuming they have the perms), I would have to wait 10 minutes before we are enemies. I believe this suggestion is hugely flawed. |
Closed due to inactivity. |
Could you possibly add a feature where when you are allied to a faction you have a delayed enemy time. So that people can't just enemy an ally once they reach their base.
You could have an option in the config like this:
Ally to Enemy Delay: 10m (10 minutes)
Ok thanks :D
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