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Delayed relation change time #37

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ChrisLane opened this issue Sep 21, 2011 · 5 comments
Closed

Delayed relation change time #37

ChrisLane opened this issue Sep 21, 2011 · 5 comments
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@ChrisLane
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Could you possibly add a feature where when you are allied to a faction you have a delayed enemy time. So that people can't just enemy an ally once they reach their base.
You could have an option in the config like this:
Ally to Enemy Delay: 10m (10 minutes)

Ok thanks :D

@chausser
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interesting idea, so that when you go from ally to enemy with some one theres a warm-up time during which you are neutral to them. possibly with a configurable time for transition. I second this motion :)

@Brettflan
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Tracking and maintaining that sort of info for each faction would be a pain, so it's probably not going to happen.

@d4rkedge
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I don't think it would be that hard, just start TimerSchedule and if the server stops, save any to-be-unalied into a Timer.json file or something, then when the server starts, read the file, and start TimerSchedule again, I'll start writing this now.

@Brettflan Brettflan reopened this Oct 10, 2011
@magnusulf magnusulf changed the title Delayed enemy when allied Delayed relation change time Dec 22, 2015
@magnusulf
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So when an ally begins to grief my base (assuming they have the perms), I would have to wait 10 minutes before we are enemies. I believe this suggestion is hugely flawed.

@magnusulf
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Closed due to inactivity.

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5 participants