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Guild Wars 2: textures not saved/shown correctly #21

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GoogleCodeExporter opened this issue Apr 6, 2015 · 1 comment
Open

Guild Wars 2: textures not saved/shown correctly #21

GoogleCodeExporter opened this issue Apr 6, 2015 · 1 comment

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. start uMod, add GW2.exe to the known games, activate Global Hook
2. start GW2.exe, login, start the game, select a character and enter the game 
world
3. search texture and bump map for my character (or other's character) and save 
them

What is the expected output? What do you see instead?
 - "Save all textures" doesn't work at some textures, they only contains some noise instead of a picture
 - Texture: some noise ares which change every start of GW2 (consequently the hash changes, too)
 - Bump map: not saved, tried all image formats

What version of the product are you using? On what operating system?
 - uMod 1.0 and uMod 2.0alpha r53
 - Win7 Prof. SP1 x64

Please provide any additional information below.
"Deutsch ginge auch ;)"

Original issue reported on code.google.com by ashnur...@gmail.com on 6 Sep 2012 at 6:37

@GoogleCodeExporter
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uMod unterstützt leider GW2 noch nicht (ganz), ich hoffe ich habe die Lösung 
parat aber die muss erst noch programmiert und getestet werden und zur Zeit 
zocke ich lieber das Spiel selber in der einen Stunde, die mir am Tag 
verbleibt...

Das mit den Rauschen der Texturen etc. ist kein Bug sondern ein Feature von 
uMod ;)
Das liegt im Konzept, wann uMod de Hash berechnet und bei einigen Spielen ist 
das leider zu früh...

Aber dafür habe ich ja hoffentlich die Lösung parat.

So genug Versprechungen, ich bin jetzt im Spiel ;)

Original comment by c...@koerner-de.net on 8 Sep 2012 at 5:52

  • Changed state: Accepted
  • Added labels: Priority-High
  • Removed labels: Priority-Medium

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