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Pannable Backcovers #12

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GoogleCodeExporter opened this issue Mar 14, 2015 · 8 comments
Closed

Pannable Backcovers #12

GoogleCodeExporter opened this issue Mar 14, 2015 · 8 comments

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@GoogleCodeExporter
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Is it possible to code pannable backcovers when they are zoomed, would be a
great feature instead of being confined to screen size only views

Original issue reported on code.google.com by pe...@hotmail.com on 11 Oct 2009 at 10:19

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I don't know what pannable backcovers are ?!?

Original comment by Naro...@googlemail.com on 15 Oct 2009 at 1:51

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Pannable means you can slide the cover around on the screen, so if you zoom in 
on it,
you slide it around to see all the text. Sliding it around is called panning, so
allowing this would make the cover pannable.

Original comment by eyeball226@gmail.com on 16 Oct 2009 at 11:57

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exactly, instead of only been able to see what the coverflow has been set at.

woulkd be a great feature ina future release

Original comment by pe...@hotmail.com on 17 Oct 2009 at 1:13

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i thing that zooming with the nunchuck Z or C and moving the cover with the 
nunchuck stick would be very good

Original comment by rvmn95 on 19 Jun 2010 at 11:36

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Yeah, it'd be nice to be able to move it around. But it should be able to be 
done with the Wiimote by itself, not only when a nunchuk is plugged in... maybe 
using + and - to zoom in-out, and panning the cover with the pointer (or cursor 
or however it's called :D)

Original comment by davidsl....@gmail.com on 28 Aug 2010 at 5:16

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apart from saying this would be cool. I have a tip..
I just manually adjust the view of the back covers, so once they are selected, 
the top half of the back cover is already zoomed into the whole screen. Note 
unless we use higher res pics, this come up quite pixilated....

Original comment by vio...@gmail.com on 3 Nov 2010 at 10:45

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Holding the [B] button down for active camera-adjustment as a temp Offset, 
would be useful not just for back covers, but fun over all. Simply set up [B] 
to do it's normal function on "Release" of the [B] key instead of on "Press". 

While holding [B]{
 you could use the Directional pad for camera offset movement along the H and V axis, (-) and (+) could handle the Zoom axis. <vectors,are,neet> !}

On release of [B]{ 
if (Temp-Offset-Vector-Variable(TOVV! wow mouthfull!) is true(has a value)), 
then dump the TOVV, and openGL refresh. 
}
Else (TOVV was false, the user did not modify the offset,) just do [B]'s normal 
function.

Hehehe! Please add this Feature/Enhancement to the next Beta! ♥
~tbe

Original comment by ThumpieB...@gmail.com on 3 May 2011 at 9:29

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Original comment by Miigotu on 27 Sep 2011 at 3:00

  • Changed state: WontFix

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