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Add MemberPresenceAvatar and control presence ourselves
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Includes rudimentary support for custom statuses and user-controlled status. Some minor tweaks have also been made to better control how we advertise our presence.

Signed-off-by: Travis Ralston <travpc@gmail.com>
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turt2live committed Oct 14, 2017
1 parent d7c3fc9 commit 6cd0773
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Showing 4 changed files with 173 additions and 6 deletions.
1 change: 1 addition & 0 deletions src/MatrixClientPeg.js
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@ class MatrixClientPeg {
const opts = utils.deepCopy(this.opts);
// the react sdk doesn't work without this, so don't allow
opts.pendingEventOrdering = "detached";
opts.disablePresence = true; // we do this manually

try {
const promise = this.matrixClient.store.startup();
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39 changes: 35 additions & 4 deletions src/Presence.js
Original file line number Diff line number Diff line change
Expand Up @@ -56,13 +56,27 @@ class Presence {
return this.state;
}

/**
* Get the current status message.
* @returns {String} the status message, may be null
*/
getStatusMessage() {
return this.statusMessage;
}

/**
* Set the presence state.
* If the state has changed, the Home Server will be notified.
* @param {string} newState the new presence state (see PRESENCE enum)
* @param {String} statusMessage an optional status message for the presence
* @param {boolean} maintain true to have this status maintained by this tracker
*/
setState(newState) {
if (newState === this.state) {
setState(newState, statusMessage=null, maintain=false) {
if (this.maintain) {
// Don't update presence if we're maintaining a particular status
return;
}
if (newState === this.state && statusMessage === this.statusMessage) {
return;
}
if (PRESENCE_STATES.indexOf(newState) === -1) {
Expand All @@ -72,21 +86,37 @@ class Presence {
return;
}
const old_state = this.state;
const old_message = this.statusMessage;
this.state = newState;
this.statusMessage = statusMessage;
this.maintain = maintain;

if (MatrixClientPeg.get().isGuest()) {
return; // don't try to set presence when a guest; it won't work.
}

const updateContent = {
presence: this.state,
status_msg: this.statusMessage ? this.statusMessage : '',
};

const self = this;
MatrixClientPeg.get().setPresence(this.state).done(function() {
MatrixClientPeg.get().setPresence(updateContent).done(function() {
console.log("Presence: %s", newState);

// We have to dispatch because the js-sdk is unreliable at telling us about our own presence
dis.dispatch({action: "self_presence_updated", statusInfo: updateContent});
}, function(err) {
console.error("Failed to set presence: %s", err);
self.state = old_state;
self.statusMessage = old_message;
});
}

stopMaintainingStatus() {
this.maintain = false;
}

/**
* Callback called when the user made no action on the page for UNAVAILABLE_TIME ms.
* @private
Expand All @@ -95,7 +125,8 @@ class Presence {
this.setState("unavailable");
}

_onUserActivity() {
_onUserActivity(payload) {
if (payload.action === "sync_state" || payload.action === "self_presence_updated") return;
this._resetTimer();
}

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135 changes: 135 additions & 0 deletions src/components/views/avatars/MemberPresenceAvatar.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,135 @@
/*
Copyright 2017 Travis Ralston
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

'use strict';

import React from "react";
import * as sdk from "../../../index";
import MatrixClientPeg from "../../../MatrixClientPeg";
import AccessibleButton from '../elements/AccessibleButton';
import Presence from "../../../Presence";
import dispatcher from "../../../dispatcher";

module.exports = React.createClass({
displayName: 'MemberPresenceAvatar',

propTypes: {
member: React.PropTypes.object.isRequired,
width: React.PropTypes.number,
height: React.PropTypes.number,
resizeMethod: React.PropTypes.string,
},

getDefaultProps: function() {
return {
width: 40,
height: 40,
resizeMethod: 'crop',
};
},

getInitialState: function() {
const presenceState = this.props.member.user.presence;
return {
status: presenceState,
};
},

componentWillMount: function() {
MatrixClientPeg.get().on("User.presence", this.onUserPresence);
this.dispatcherRef = dispatcher.register(this.onAction);
},

componentWillUnmount: function() {
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("User.presence", this.onUserPresence);
}
dispatcher.unregister(this.dispatcherRef);
},

onAction: function(payload) {
if (payload.action !== "self_presence_updated") return;
if (this.props.member.userId !== MatrixClientPeg.get().getUserId()) return;
this.setState({
status: payload.statusInfo.presence,
message: payload.statusInfo.status_msg,
});
},

onUserPresence: function(event, user) {
if (user.userId !== MatrixClientPeg.get().getUserId()) return;
this.setState({
status: user.presence,
message: user.presenceStatusMsg,
});
},

onClick: function() {
if (Presence.getState() === "online") {
Presence.setState("unavailable", "This is a message", true);
} else {
Presence.stopMaintainingStatus();
}
console.log("CLICK");

const presenceState = this.props.member.user.presence;
const presenceLastActiveAgo = this.props.member.user.lastActiveAgo;
const presenceLastTs = this.props.member.user.lastPresenceTs;
const presenceCurrentlyActive = this.props.member.user.currentlyActive;
const presenceMessage = this.props.member.user.presenceStatusMsg;

console.log({
presenceState,
presenceLastActiveAgo,
presenceLastTs,
presenceCurrentlyActive,
presenceMessage,
});
},

render: function() {
const MemberAvatar = sdk.getComponent("avatars.MemberAvatar");

let onClickFn = null;
if (this.props.member.userId === MatrixClientPeg.get().getUserId()) {
onClickFn = this.onClick;
}

const avatarNode = (
<MemberAvatar member={this.props.member} width={this.props.width} height={this.props.height}
resizeMethod={this.props.resizeMethod}/>
);
const statusNode = (
<span className={"mx_MemberPresenceAvatar_status mx_MemberPresenceAvatar_status_" + this.state.status}/>
);

let avatar = (
<div className="mx_MemberPresenceAvatar">
{avatarNode}
{statusNode}
</div>
);
if (onClickFn) {
avatar = (
<AccessibleButton onClick={onClickFn} className="mx_MemberPresenceAvatar" element="div">
{avatarNode}
{statusNode}
</AccessibleButton>
);
}
return avatar;
},
});
4 changes: 2 additions & 2 deletions src/components/views/rooms/MessageComposer.js
Original file line number Diff line number Diff line change
Expand Up @@ -238,15 +238,15 @@ export default class MessageComposer extends React.Component {
render() {
const me = this.props.room.getMember(MatrixClientPeg.get().credentials.userId);
const uploadInputStyle = {display: 'none'};
const MemberAvatar = sdk.getComponent('avatars.MemberAvatar');
const MemberPresenceAvatar = sdk.getComponent('avatars.MemberPresenceAvatar');
const TintableSvg = sdk.getComponent("elements.TintableSvg");
const MessageComposerInput = sdk.getComponent("rooms.MessageComposerInput");

const controls = [];

controls.push(
<div key="controls_avatar" className="mx_MessageComposer_avatar">
<MemberAvatar member={me} width={24} height={24} />
<MemberPresenceAvatar member={me} width={24} height={24} />
</div>,
);

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