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Add a locality to a few presence metrics #15952

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1 change: 1 addition & 0 deletions changelog.d/15952.misc
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
Update presence metrics to differentiate remote vs local users.
37 changes: 24 additions & 13 deletions synapse/handlers/presence.py
Original file line number Diff line number Diff line change
Expand Up @@ -95,13 +95,12 @@
get_updates_counter = Counter("synapse_handler_presence_get_updates", "", ["type"])

notify_reason_counter = Counter(
"synapse_handler_presence_notify_reason", "", ["reason"]
"synapse_handler_presence_notify_reason", "", ["locality", "reason"]
)
state_transition_counter = Counter(
"synapse_handler_presence_state_transition", "", ["from", "to"]
"synapse_handler_presence_state_transition", "", ["locality", "from", "to"]
)


# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
# "currently_active"
LAST_ACTIVE_GRANULARITY = 60 * 1000
Expand Down Expand Up @@ -567,8 +566,8 @@ async def process_replication_rows(
for new_state in states:
old_state = self.user_to_current_state.get(new_state.user_id)
self.user_to_current_state[new_state.user_id] = new_state

if not old_state or should_notify(old_state, new_state):
is_mine = self.is_mine_id(new_state.user_id)
if not old_state or should_notify(old_state, new_state, is_mine):
state_to_notify.append(new_state)

stream_id = token
Expand Down Expand Up @@ -1499,23 +1498,31 @@ async def _handle_state_delta(self, room_id: str, deltas: List[JsonDict]) -> Non
)


def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) -> bool:
def should_notify(
old_state: UserPresenceState, new_state: UserPresenceState, is_mine: bool
) -> bool:
"""Decides if a presence state change should be sent to interested parties."""
user_location = "remote"
if is_mine:
user_location = "local"

if old_state == new_state:
return False

if old_state.status_msg != new_state.status_msg:
notify_reason_counter.labels("status_msg_change").inc()
notify_reason_counter.labels(user_location, "status_msg_change").inc()
return True

if old_state.state != new_state.state:
notify_reason_counter.labels("state_change").inc()
state_transition_counter.labels(old_state.state, new_state.state).inc()
notify_reason_counter.labels(user_location, "state_change").inc()
state_transition_counter.labels(
user_location, old_state.state, new_state.state
).inc()
return True

if old_state.state == PresenceState.ONLINE:
if new_state.currently_active != old_state.currently_active:
notify_reason_counter.labels("current_active_change").inc()
notify_reason_counter.labels(user_location, "current_active_change").inc()
return True

if (
Expand All @@ -1524,12 +1531,16 @@ def should_notify(old_state: UserPresenceState, new_state: UserPresenceState) ->
):
# Only notify about last active bumps if we're not currently active
if not new_state.currently_active:
notify_reason_counter.labels("last_active_change_online").inc()
notify_reason_counter.labels(
user_location, "last_active_change_online"
).inc()
return True

elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
# Always notify for a transition where last active gets bumped.
notify_reason_counter.labels("last_active_change_not_online").inc()
notify_reason_counter.labels(
user_location, "last_active_change_not_online"
).inc()
return True

return False
Expand Down Expand Up @@ -1989,7 +2000,7 @@ def handle_update(
)

# Check whether the change was something worth notifying about
if should_notify(prev_state, new_state):
if should_notify(prev_state, new_state, is_mine):
new_state = new_state.copy_and_replace(last_federation_update_ts=now)
persist_and_notify = True

Expand Down