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StarCraft is a real-time strategy(RTS) game that combines fast-paced micro-actions with the need for high-level planning and execution. Over the previous two decades, StarCraft I and II have been pioneering and enduring e-sports, with millions of casual and highly competitive professional players. In Aug 2017, Deepmind published a paper "StarCra…

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StarCrackAI

StarCraft is a real-time strategy(RTS) game that combines fast-paced micro-actions with the need for high-level planning and execution. Over the previous two decades, StarCraft I and II have been pioneering and enduring e-sports, with millions of casual and highly competitive professional players. In Aug 2017, Deepmind published a paper "StarCraftII: A New Challenge for Reinforcement Learning" giving some intuitions about how to train AI to defeat top human players. Right now AI player is good at single-agent, single-player interacting, but poor performance on multi-agent, with multiple-players interacting. We are trying to build a system supervised learning from replays and reinforcement learning from baseline agents, mimic human player actions and ... You can solo or 2v1 against AI, would be a lot of fun!

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IMPORTANT NOTE: PySC2 2.0.1 must use game client v4.1.2 or above

Smoke Test

  • Installation Verify: python -m pysc2.bin.agent --map Simple64
  • Replay Verify: python -m pysc2.bin.play --replay
  • List Maps: python -m pysc2.bin.map_list

RL smart agents

All existing related resourses(But all resources is out of date)

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StarCraft is a real-time strategy(RTS) game that combines fast-paced micro-actions with the need for high-level planning and execution. Over the previous two decades, StarCraft I and II have been pioneering and enduring e-sports, with millions of casual and highly competitive professional players. In Aug 2017, Deepmind published a paper "StarCra…

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