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I think it is important to be able to evaluate the interest of a single move (prisoners, eye creation, extension, own liberties increasing, opponent liberties decreasing, ...) in order to have a preference of choice when we do not know. Then, to be able to evaluate the interest of a set of moves (I think with the same criteria). Especially, when we go for increasing the territory, kill opponent stones, enforce structures, ... we should be able to evaluate the chance to win (in %?) regarding the chance for the opponent to answer this or that.
But it seems quite complicated (need a good experience of the developer) and the idea to create behaviors manually is not in the optic of this project.
The text was updated successfully, but these errors were encountered:
I think it is important to be able to evaluate the interest of a single move (prisoners, eye creation, extension, own liberties increasing, opponent liberties decreasing, ...) in order to have a preference of choice when we do not know. Then, to be able to evaluate the interest of a set of moves (I think with the same criteria). Especially, when we go for increasing the territory, kill opponent stones, enforce structures, ... we should be able to evaluate the chance to win (in %?) regarding the chance for the opponent to answer this or that.
But it seems quite complicated (need a good experience of the developer) and the idea to create behaviors manually is not in the optic of this project.
The text was updated successfully, but these errors were encountered: