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Allow to avoid adding AudioListener component to FSoundManager #230
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Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :) |
It would also be nice to be able to extend that class. I did it to make a motor sound with pitch changes with another static 2014-04-23 13:53 GMT-03:00 Matt Rix notifications@github.com:
Diego Dorado La Comunidad para el Desarrollo Humano |
Yeah it'll be much more flexible when I rewrite it. On Wed, Apr 23, 2014 at 1:57 PM, Diego Dorado notifications@github.comwrote:
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If I already have an audio listener in the scene, I dont need another... although this class is very handy to play sounds just writing code.... could it be possible to avoid the audiolistener creation ? ( maybe setting some static variable, or in fparams)
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