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Allow to avoid adding AudioListener component to FSoundManager #230

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diegodorado opened this issue Apr 23, 2014 · 3 comments
Open

Allow to avoid adding AudioListener component to FSoundManager #230

diegodorado opened this issue Apr 23, 2014 · 3 comments

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@diegodorado
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If I already have an audio listener in the scene, I dont need another... although this class is very handy to play sounds just writing code.... could it be possible to avoid the audiolistener creation ? ( maybe setting some static variable, or in fparams)

@MattRix
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MattRix commented Apr 23, 2014

Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :)

@diegodorado
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It would also be nice to be able to extend that class.

I did it to make a motor sound with pitch changes with another static
soundSource for that purpose.... and I tweaked FSOundManager to expose the
gameObject

2014-04-23 13:53 GMT-03:00 Matt Rix notifications@github.com:

Yeah I'll probably be rewriting how the FSoundManager works soon anyway so
I'll keep that in mind :)


Reply to this email directly or view it on GitHubhttps://github.com//issues/230#issuecomment-41186115
.

Diego Dorado
+54 (11) 11 3758 3589

La Comunidad para el Desarrollo Humano
http://lacomunidad.org.ar

@MattRix
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MattRix commented Apr 23, 2014

Yeah it'll be much more flexible when I rewrite it.

On Wed, Apr 23, 2014 at 1:57 PM, Diego Dorado notifications@github.comwrote:

It would also be nice to be able to extend that class.

I did it to make a motor sound with pitch changes with another static
soundSource for that purpose.... and I tweaked FSOundManager to expose the
gameObject

2014-04-23 13:53 GMT-03:00 Matt Rix notifications@github.com:

Yeah I'll probably be rewriting how the FSoundManager works soon anyway
so
I'll keep that in mind :)


Reply to this email directly or view it on GitHub<
https://github.com/MattRix/Futile/issues/230#issuecomment-41186115>
.

Diego Dorado
+54 (11) 11 3758 3589

La Comunidad para el Desarrollo Humano
http://lacomunidad.org.ar


Reply to this email directly or view it on GitHubhttps://github.com//issues/230#issuecomment-41193620
.

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