-
Notifications
You must be signed in to change notification settings - Fork 88
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Render Target multiplier and/or Application Super sampling #33
Comments
Steamvr SS - clarity for vrdashboard, that includes your VR library, desktop view, environments & controllers' model. Don't set steamvr SS too high because it affects performance when a game is running and at the same time vrdashboard is rendered or controllers' model pops-in. |
The advanced settings configuration for In advanced settings, if you have Revive installed, there is another option, |
As asampal already said, the Advanced Settings supersampling value is identical to the supersampling value from the steamvr.vrsettings. @asampal The Revive render target override value is applied on top of the SteamVR supersampling value. |
@matzman666 it's not clear to me - when you say the value is applied "on top" are you confirming that the values are multiplied together as I was suggesting or is there another way they are compounded? |
Yes, the values are multiplied. |
@ LorkHang "Steamvr SS - clarity for vrdashboard, that includes your VR library, desktop view, environments & controllers' model. Don't set steamvr SS too high because it affects performance when a game is running and at the same time vrdashboard is rendered or controllers' model pops-in." ...do you mean to say that supersampling steamVR affects the performance of games ALWAYS, or just when it is active while playing a game...? |
This may be a dumb question I am sorry. But cannot seem to get a straight answer.
Is there a difference between changing the supersampling value in advanced settings and changing the multiplier value steamvr settings? Are changes made cumulative, or even multiplicative and therefore a much more substantial performance hit or are these setting different in some way.
Say I set steamvr multiplier to 2.0 and set the supersampling to 2.0 will it be rendering the visual at 4 times native?
I may be completely misunderstanding what is going on here.
Again, sorry if this is a dumb question.
The text was updated successfully, but these errors were encountered: