You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I just noticed this, but there's a small glitch which resets the game when you complete any of the snake levels except for the last one (that is, levels five, six and seven in the level select). Instead of taking you to the next snake level, the game resets. So as of now, you can't complete the game in one sitting.
I believe this must be because of the modified game cutscene code. The game must be looking for a cutscene and resets the game if it fails to find one. And only the first snake level has a cutscene, there's none of them in the following ones. This is because, even if the Master System version accounts the four snake levels as different levels, story-wise/plot-wise they are all part of the same thing, so the latter ones didn't need cutscene (in the SNES version the transition between the snake levels was much more fluid) and therefore that cutscene detection must be skipped in these particular levels.
The text was updated successfully, but these errors were encountered:
I just noticed this, but there's a small glitch which resets the game when you complete any of the snake levels except for the last one (that is, levels five, six and seven in the level select). Instead of taking you to the next snake level, the game resets. So as of now, you can't complete the game in one sitting.
I believe this must be because of the modified game cutscene code. The game must be looking for a cutscene and resets the game if it fails to find one. And only the first snake level has a cutscene, there's none of them in the following ones. This is because, even if the Master System version accounts the four snake levels as different levels, story-wise/plot-wise they are all part of the same thing, so the latter ones didn't need cutscene (in the SNES version the transition between the snake levels was much more fluid) and therefore that cutscene detection must be skipped in these particular levels.
The text was updated successfully, but these errors were encountered: