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Adding android/ios support #30
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This feature request is absolutely awesome! I have recently found this app and it is amazing, but sometimes when I am not on my PC i would like to use it on my tablet(since it feels more natural to me). |
I downloaded the source and I'll try to export it to android from godot, idk why the devs don't do that. They may have tried but got errors, nobody knows. I'll tell you if it went well when the download of export template finishes |
@0ud I've seen the black screen and incorrect stroke placement when the Scene stretch and canvas scale aren't working properly. You could try removing the UI scaling feature and see if it works. |
It's already disabled I think |
I just built for android as well, Tested on my Galaxy tab s6. There is some crazy flickering, pressure sensitivity doesn't seem to work. UI scale doesnt work. pinch to zoom and pan doesnt work either. |
@trekfan42 Any update on this? I'd love to use it on my Galaxy Tab S8 Ultra |
Sorry my tablet died and I never ended up taking this on... |
Feature/enhancement description:
Title explains it self although this goal might be quite a bit in the future
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