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Real-time refresh #57
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Hi, in what way are you modifying the node class? Renaming? Adding/removing ports? Changing execution behaviour? etc. Thanks! |
When you modify the node structure, for example, add a new port . |
Any news on this one? While developing nodes this is a big hassle. |
I can definitely see the annoyance here. I've had to do a lot of pre-planning before making nodes myself, but I understand that workflow doesn't always work. Unity does have a The above is just for renaming classes/ports though - it's sort of one of the headaches of Unity's serializer/asset loader. Without hinting what something was renamed to, we can't figure out what something was previously named once assets reload. For adding ports, I would expect that to work without issue. I'll look into seeing why that isn't refreshing nodes with updates. |
Graph can't update Node in real time after modifying the Node class. It needs to create a new Node.
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