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A Geometry Wars retro-game to learn the MonoGame framework, C# and... UWP =)

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GeoWar - Neon branch ("NeonShooter" v1.0.16.0)

About

This is my veeery quuuick W10M port of Nixxs's GeoWar project. I mixed it with MonoGame NeonShooter game sample :)

Main goal: do some testing/exploration of new "native" (not mine/not tweaked) MonoGame.Framework.WindowsUniversal (v3.7.1.189) package !

Screenshot(s)

How to create this UWP XNA game?

Follow the Something Random youtube channel for development updates:

https://www.youtube.com/channel/UCdbQJRNyC7JdgvsxZLNhCzw

Status of my GeoWar porting

  • Main W10M device : Lumia 950; sdk 15063+ (Last) - all ok and touchscreen reacted .. but no screen rescaling realized yet.
  • Secondary W10M device : sdk 10240 (Astoria) - all ok but touchscreen not reacted (very strange... possible reason: not tweaked MonoGame.Framework.WindowsUniversal package!).
  • Game sounds - fixed (some support of cool fx effects discovered...).
  • Background music theme -- fixed!
  • Game speed encreazed to better sync with music theme:)
  • Original kbd control still presend for desktop mode.
  • Fullscreen mode not distorted "header"/"footer" -- so interesting :)
  • Screen autosizing fixed (Game "autoscale" mode activated ))
  • Firm MonoGame 3.7 "universal engine" used.
  • vs 2017 compatibility added, and game performance increased a little.

GameDev: How-to

https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-basic-gameplay--gamedev-9859

ToDo

  • Explore TouchPanel deals
  • Improve UI usability via some cool game mechanics (for example, on-screen buttons / virtual pad)

References

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As is. No support. Learn purposes only. DIY

..

[m][e] 2024