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This repository has been archived by the owner on Jul 17, 2018. It is now read-only.

a better way #43

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SekiBetu opened this issue Jun 22, 2018 · 1 comment
Closed

a better way #43

SekiBetu opened this issue Jun 22, 2018 · 1 comment

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@SekiBetu
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CEnemyManager.prototype.BuildEnemy = function(){};

@Js41637
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Js41637 commented Jun 22, 2018

If you look at the readme it clearly states the owner does not wish to go this route.

I picked this up because it reminded me of a challenge in programming I had before. I won't be manipulating any state, just injecting mouse clicks and other button presses.

@meepen meepen closed this as completed Jun 22, 2018
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