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(Apologies for the issue spam, but I'm starting to try and adapt my game to use Tilengine, and I know these are the sorts of issues someone working on the project is likely to forget about/not encounter, but can really affect first impressions, so I figured I'd throw them up here as I see 'em)
The LoadTileset code isn't checking the return value of TLN_CreateTileset, and is wiping out the error message. Which, if it doesn't mention the dimension issue being the reason for the failure, it probably should.
The text was updated successfully, but these errors were encountered:
(Apologies for the issue spam, but I'm starting to try and adapt my game to use Tilengine, and I know these are the sorts of issues someone working on the project is likely to forget about/not encounter, but can really affect first impressions, so I figured I'd throw them up here as I see 'em)
The LoadTileset code isn't checking the return value of
TLN_CreateTileset
, and is wiping out the error message. Which, if it doesn't mention the dimension issue being the reason for the failure, it probably should.The text was updated successfully, but these errors were encountered: