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What are the actions needed to cause the crash as mentioned in Tileset.c#L257?
I tried to reproduce it with a release build of Tilengine v2.9.7, but it seems to work correctly if I remove the return true; from the function on line 258.
The text was updated successfully, but these errors were encountered:
What are the actions needed to cause the crash as mentioned in Tileset.c#L257?
I tried to reproduce it with a release build of Tilengine v2.9.7, but it seems to work correctly if I remove the
return true;
from the function on line 258.The text was updated successfully, but these errors were encountered: