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I added a ray-cast branch that implements this. What I implemented in that branch is not ideal though. It would be best if this was handled using AABBs in e.g. a physics engine but since this has mostly been a hobby project and I can only spend my free time on this, I just haven't had the time to properly implement such features...
If I want to implement a mouse click ray intersect in this BVH, what's the correct way to use?
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