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So one tool / feature I think would be great is to compute the value of a given gathering node, like an Iron Vein or a Hemp.
We could do something like $/gather, $/weight, or even $/time spent gathering it.
It would take in the market value of the various potential drops of the item (which could be kind of a hassle, for something like gems for instance or fishing which have so many potential drops), and then take in your luck/yield gear + setup.
Not sure how really useful it would be, but I do love extra data.
The text was updated successfully, but these errors were encountered:
[UwU] Wreckis — Today at 6:32 PM
There's a huge gaping hole in the tool ecosystem for a luck calculator that lets people apply different luck values for the tool to spit out the probs for each item that they can get from every node.
So one tool / feature I think would be great is to compute the value of a given gathering node, like an Iron Vein or a Hemp.
We could do something like$/gather, $ /weight, or even $/time spent gathering it.
It would take in the market value of the various potential drops of the item (which could be kind of a hassle, for something like gems for instance or fishing which have so many potential drops), and then take in your luck/yield gear + setup.
Not sure how really useful it would be, but I do love extra data.
The text was updated successfully, but these errors were encountered: