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[#854] some further fix (see description)
- panel position, and bounding box drawing (now that "preDraw" functions are already translating to the correct coordinates, we don't need to do it again in the debugPanel) - entity position, but this is still wrong in some cases, probably because anchorPoint are not set or set somewhere else (Tiled vs the world). Also entity in Tild use (0, 0), but Tile Object use (0, tileheight).
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