-
-
Notifications
You must be signed in to change notification settings - Fork 645
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for the Physic Body Editor Tool #684
Milestone
Comments
obiot
added a commit
that referenced
this issue
May 24, 2015
up-side-down for now, and only polygon shapes are being parsed.
obiot
added a commit
that referenced
this issue
May 25, 2015
y axis is inverted between the editor and melonJS
obiot
added a commit
that referenced
this issue
May 26, 2015
first feature of the 2.2 branch :P |
El 28/05/2015 19:00, "Olivier Biot" notifications@github.com escribió: first feature of the 2.2 branch :P — |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
http://www.aurelienribon.com/blog/projects/physics-body-editor/
This is a free and great alternative to the Physic Editor Tool we already support (#413) and can also export to JSON file that can be used in melonJS.
Should not be that hard to add, format is just a bit different, and we then need some logic to recognize which one is it and parse it properly.
It also allow to define additional physic properties (for #588) as with PE :
density
friction
restitution
(bounce
in PE)The text was updated successfully, but these errors were encountered: