Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sound notification events are not delivered if the player does nothing #204

Open
GoogleCodeExporter opened this issue Mar 21, 2015 · 0 comments

Comments

@GoogleCodeExporter
Copy link

The attached Inform 7 source (and compiled Glulx Blorb) is a minimal example 
that, when the command "chime" is entered, plays a sound. A notification event 
is requested, and when this arrives, the game cancels line input, prints a 
message and then re-starts line input.

However, when run under Gargoyle, the sound notification event is not received 
by the game until the first time after the sound has finished that the user 
generates some user interface activity (e.g. by pressing a key). If the user 
does nothing, the event is never received. From my reading of the Glk 
specification, this is not what was intended.

(See also this thread: http://www.intfiction.org/forum/viewtopic.php?f=7&t=2848)

Original issue reported on code.google.com by dav...@davidkinder.co.uk on 16 Feb 2013 at 9:58

Attachments:

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant