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build requires aclocal-1.15 #2

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clort81 opened this issue Sep 18, 2023 · 2 comments
Open

build requires aclocal-1.15 #2

clort81 opened this issue Sep 18, 2023 · 2 comments

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@clort81
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clort81 commented Sep 18, 2023

symlinking aclocal acolocal-1.15 and
symlinking automake automake-1.15 allows game to build on modern system

maybe you can remove the hardcoded version requirement to 1.15?

@clort81
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clort81 commented Sep 18, 2023

oh now i see this also suffers from the breakage the GTK demons introduced a couple years ago...
d int (_GtkTextView::)(int)’}
90 | guint GSEAL (overwrite_mode) : 1;
| ^~~~~
/usr/include/gtk-2.0/gtk/gtktextview.h:91:16: error: ‘cursor_visible’ has not been declared
91 | guint GSEAL (cursor_visible) : 1;
| ^~~~~~~~~~~~~~
/usr/include/gtk-2.0/gtk/gtktextview.h:91:9: error: bit-field ‘guint _GtkTextView::GSEAL(int)’ has non-integral type ‘guint (_GtkTextView::)(int)’ {aka ‘unsigned int (_GtkTextView::)(int)’}
91 | guint GSEAL (cursor_visible) : 1;
| ^~~~~
/usr/include/gtk-2.0/gtk/gtktextview.h:94:16: error: ‘need_im_reset’ has not been declared
94 | guint GSEAL (need_im_reset) : 1;

@revvv
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revvv commented Oct 15, 2023

  1. Regenerate the makefiles with autoreconf
  2. GDash requires GTK3+

Maybe you should have a look at my fork.

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