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Task: Path finding & tile collisions #12

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Metabolix opened this issue Mar 26, 2011 · 0 comments
Open

Task: Path finding & tile collisions #12

Metabolix opened this issue Mar 26, 2011 · 0 comments
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@Metabolix
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First make objects move directly to a given location. There isn't any GUI control system yet, so make the locations random.

Next, implement path finding. Remember to check tile types so that a land object doesn't move through water.

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